Credit Sequence
The increasing discourse about labor in the industry was always in the back of my mind while making this project. This prompted a need for the credits to be more than just a list at the end of a game session. Even for this small academic project it felt like we were constantly going through crunch against every other school responsibility. So, inspired by Nier: Automata (though people knew this more from Smash Bros.) I wanted to make the credits part of the game play experience. To be able to see the game through people's names like a window. The game exists through their work.
Concept Art
A. David Anweiler
Animation
Abby Chavis, Fiona Fallon, Jennifer Martin, Matt White, Ureh Magnus, Emily Lane, Emily Misner, Eddie Machado, Sydney Sylvester
Sound Design
Damion Rowe
Music
Main Battle Theme: Alex Waters
Graphic Design
Vaughn Gallagher
Level Design
Nathan Ludwig
Art Support
Color Consulting: Leah Noble
Story: Taylor Andrews
Partner in Crime: Liz Kramer
3D Printing: Tony Kramer
Equipment: David Adams
Producing: Morgan Mathew
By
Responsible for Game Design, Programming, Modeling, Texturing, Shaders, Rigging, and Animations: Andrew Jacobs
Special Thanks
Matt White, Ron Lewis, Jane Martin, Rick Miller, Kristin Miller, Eric Carlson, Miles Fulwider, Dr. Kandow, Mark Everetts, Phil, Schurger, Chris McCormick
Files
Get Deusimator
Deusimator
A mech powered road trip though big foot country.
Status | Released |
Author | ajacobs.q |
Genre | Action, Fighting, Simulation |
Tags | 3D, Arcade, First-Person, Mechs, Monsters, psychedelic, Singleplayer, Unreal Engine |
More posts
- Behind the Scenes: Automo-MechaNov 08, 2019
- Behind the Scenes: PsysquatchSep 24, 2019
- Behind the Scenes: ArtSep 19, 2019
Leave a comment
Log in with itch.io to leave a comment.