Devlog
- November 08, 2019 by ajacobs.q#Animation, #Art, #Design, #Concept, #Behind the Scenes, #mech, #robot, #car, #megas, #mecha, #unreal, #model, #3D, #postmortem, #Production, #Rig, #damageGiant Robot Big Body Automo-Mecha Super Hugger '76 Since it's release Deusimator has drawn a lot of comparison's with 2004 era Cartoon Network show Megas XLR . Which is fair - because it fundamentally... Continue reading
- September 24, 2019 by ajacobs.q#Art, #Behind the Scenes, #Sasquatch, #Big Foot, #Concept, #Design, #Animation, #AI, #Rig, #Program, #Creature, #Teeth, #EnemyIn Search of Monster (placeholder) Monster Concept Art Credits A. David Anweiler Psysquatch is a reptilian big foot, psionic-based life form. Below is the thrilling account of how it clawed their way... Continue reading
- September 19, 2019 by ajacobs.q#Behind the Scenes, #Art, #ArtStation, #ProductionThis post is a catalog of all the art produced to make this game, with links to their ArtStation pages which includes way more art! I plan on doing additional posts on each of these to explain why eac... Continue reading