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Deusimator

Deusimator

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Devlog

  • Behind the Scenes: Automo-Mecha
    November 08, 2019 by ajacobs.q#Animation, #Art, #Design, #Concept, #Behind the Scenes, #mech, #robot, #car, #megas, #mecha, #unreal, #model, #3D, #postmortem, #Production, #Rig, #damage
    Giant Robot Big Body Automo-Mecha Super Hugger '76 Since it's release Deusimator has drawn a lot of comparison's with 2004 era Cartoon Network show Megas XLR . Which is fair - because it fundamentally... Continue reading
  • Behind the Scenes: Psysquatch
    September 24, 2019 by ajacobs.q#Art, #Behind the Scenes, #Sasquatch, #Big Foot, #Concept, #Design, #Animation, #AI, #Rig, #Program, #Creature, #Teeth, #Enemy
    In Search of Monster (placeholder) Monster Concept Art Credits A. David Anweiler Psysquatch is a reptilian big foot, psionic-based life form. Below is the thrilling account of how it clawed their way... Continue reading
  • Behind the Scenes: Art
    September 19, 2019 by ajacobs.q#Behind the Scenes, #Art, #ArtStation, #Production
    This post is a catalog of all the art produced to make this game, with links to their ArtStation pages which includes way more art! I plan on doing additional posts on each of these to explain why eac... Continue reading
  • Credit Sequence
    May 28, 2019 by ajacobs.q
    1
    The increasing discourse about labor in the industry was always in the back of my mind while making this project. This prompted a need for the credits to be more than just a list at the end of a game... Continue reading
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